In 2016 I was tasked with the creation of the story, animation, and gameplay concept of the game! Let's go on a journey with a selection of work...
---Early stuff!---
 |
| The mood we wanted to convey. |
Among a variety of pitches, the one we settled on developing further was about a cat wizard who drew spells to eliminate enemies closing in on them. From there, I came up with story and motivations.
 |
| The original concept was that you were brewing a soup so good, it raised the dead. |
 |
| Another concept was that a dog and a cat, dressed in wizard/witch costumes, fought vacuums. |
 |
| The concept we finally settled on was the scariest idea of all: taking an exam in school. |
 |
| Early cat designs! |
 |
| Ghost explorations |
 |
| Final Boss exploration. I wanted the final boss to be very huge and intimidating, similar to Baby Bowser at the end of Super Mario World 2: Yoshi's Island. |
 |
| Very early motion study for the tutorial. |
---Storyboards!---
---Animations!---
I was in charge of creating rough animation for anything that was to be animated, as well as the final animations for the boss characters.
 |
(Ending animations, minus the "NO")
|
This was definitely my absolute favorite project to work on during my time at Google, and I still like to think of this project fondly. (Also because I got to make my family's cat, Momo, the main character!)
Thanks for looking!