In 2016 I was tasked with the creation of the story, animation, and gameplay concept of the game! Let's go on a journey with a selection of work...
---Early stuff!---
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The mood we wanted to convey. |
Among a variety of pitches, the one we settled on developing further was about a cat wizard who drew spells to eliminate enemies closing in on them. From there, I came up with story and motivations.
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The original concept was that you were brewing a soup so good, it raised the dead. |
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Another concept was that a dog and a cat, dressed in wizard/witch costumes, fought vacuums. |
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The concept we finally settled on was the scariest idea of all: taking an exam in school. |
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Early cat designs! |
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Ghost explorations |
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Final Boss exploration. I wanted the final boss to be very huge and intimidating, similar to Baby Bowser at the end of Super Mario World 2: Yoshi's Island. |
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Very early motion study for the tutorial. |
---Storyboards!---
---Animations!---
I was in charge of creating rough animation for anything that was to be animated, as well as the final animations for the boss characters.
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(Ending animations, minus the "NO")
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This was definitely my absolute favorite project to work on during my time at Google, and I still like to think of this project fondly. (Also because I got to make my family's cat, Momo, the main character!)
Thanks for looking!